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Statistics
Guess Distribution
How to Play
Score—
Game Mode
Game Mode
🃏 Standard
Any Royal Flush
✦
💀 Hardcore
Natural Royal Flush only
✦
🎲 High Variance
Random composite goal
✦
🏆 Pure Score
No escape — maximize every point
✦
Difficulty
Difficulty
🟢 Easy
9-card Grip — more choices each turn
✦
🟡 Normal
8-card Grip — default
✦
🔴 Hard
7-card Grip — fewer choices each turn
✦
Deck Type
Standard
Classic pip & face art
♥
♠
♦
✦
Tarot
Mystical dark arcane palette
♥
♠
♦
✦
Bauhaus
Minimal geometric bold type
♥
♠
♦
✦
Cyberpunk
Dark cards, glowing suits
♥
♠
♦
✦
Card Interaction
✋ Drag to Board
Drag cards from Grip directly onto Board slots
✦
👆 Click & Confirm
Click cards to select, then press Play
✦
How to Play
You have 11 turns to play a Royal Flush (A-K-Q-J-T of same suit) and escape. The starting Anchor acts as a wild. Each turn: pick 4 cards from your Grip, score the 5-card hand (Anchor + 4), draw new cards to refill your Grip, then choose a new Anchor from the 4 you played. Only the first Anchor is wild — subsequent anchors are the card they represent.
Jokers act as the best possible card for your hand.
Difficulty
Difficulty controls the size of your Grip. Cannot be changed mid-game.
🟢 Easy — 9-card Grip. Grip refills to 9 each turn.
🟡 Normal — 8-card Grip. Grip refills to 8 each turn. (Default)
🔴 Hard — 7-card Grip. Grip refills to 7 each turn.
Tools
Three one-use tools are available during the card selection phase. Only one tool may be used per turn, and each tool can only be used once per game.
💣 Explosives — Select a card from your Grip to become the new Anchor immediately. The old Anchor is discarded. You then select 4 cards to play from your remaining Grip.
🔦 Flare — Swap one card from your Grip with any card in your Discard pile. Requires at least one card in the Discard.
📡 Radio — Return any number of Grip cards to the deck. The deck reshuffles and your Grip refills to full size.
Paytable
Natural Royal Flush
1,000
Five of a Kind (Quints)
150
Wild Royal Flush
100
Straight Flush
40
Four of a Kind (Quads)
25
Full House
8
Flush
7
Straight
6
Three of a Kind (Trips)
3
Two Pair
2
One Pair
1
Nothing
0
Game Modes
🃏 Standard — The primary goal is to play any Royal Flush (Wild or Natural) at least once across your 11 turns.
💀 Hardcore — Only a Natural Royal Flush satisfies the primary goal. Wild cards cannot contribute to it.
🏆 Pure Score — There is no escape condition. The primary goal is to accumulate as many points as possible across 11 turns. Performance is graded on a tier scale: D, C, B, A, and S.
🎲 High Variance — A random goal is assigned at the start of each game. Goals require specific hands to be played an exact number of times — "or better" does not count. The seven possible goals are:
Quad Trips
4× Three of a Kind
Straights & Trips
2× Straight + 1× Three of a Kind
Flushes & Trips
2× Flush + 1× Three of a Kind
Double Down
2× Full House
The Iron Fist
1× Four of a Kind + 1× Three of a Kind + 1× One Pair
Two Birds with One Stone
1× Straight Flush + 2× One Pair
Quints
1× Five of a Kind
Score
0
Primary Goal
🔒Royal Flush
Not yet achieved
Standard
Normal
Turn
Cards Remaining
54
Board
Discard
Grip
Tools
One tool per turn · Each tool usable once per game
💣
Explosives
Swap a Grip card in as the new Anchor. Old Anchor discarded.
Ready
🔦
Flare
Swap a Grip card for any card in your Discard pile.
Ready
📡
Radio
Return any Grip cards to the deck, reshuffle, and refill to full Grip size.
Ready
Hand History
📡 RESHUFFLING THE DECK
Drawing new cards…
Game Over
0
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